Difference between revisions of "Damage"
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*[[Action Boost]] (Also called Movement Boost) | *[[Action Boost]] (Also called Movement Boost) | ||
*[[Racial Boost]] | *[[Racial Boost]] | ||
| + | *[[Skill Power Boost]] | ||
*[[General Boost]] | *[[General Boost]] | ||
*[[LNC Boost]] | *[[LNC Boost]] | ||
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*[[Limit Break Damage Boost]] | *[[Limit Break Damage Boost]] | ||
| − | The damage formula looks something like:< | + | ==Damage== |
| − | + | The damage formula looks something like: | |
| − | + | ||
| − | + | <table class="wikitable collapsible collapsed"> | |
| − | + | <tr> | |
| − | + | <th>Damage Formula</th> | |
| + | </tr> | ||
| + | <tr> | ||
| + | <td> | ||
| + | (Stat * (Skill Modifier / 100) + (Expertise Rank) - Enemy Defense) * (Enemy Resistance / 100) = A1 <br> | ||
| + | (Stat * (Skill Modifier / 100) + (Expertise Rank)) * (Enemy Resistance / 100) = A2<br> | ||
| + | |||
| + | A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B1<br> | ||
| + | A2 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B2<br> | ||
| + | |||
| + | B1 * 0.8 = C1<br> | ||
| + | B1 * 0.99 = C2<br> | ||
| + | B2 * 1.2 = C3 <br> | ||
| + | B2 * 1.5 = C4 <br> | ||
| + | |||
| + | C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D1<br> | ||
| + | C2 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D2<br> | ||
| + | C3 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D3<br> | ||
| + | C4 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((LB power) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D4<br> | ||
| + | |||
| + | D1 = Minimum<br> | ||
| + | D2 = Maximum<br> | ||
| + | D3 = Critical<br> | ||
| + | D4 = Limit Break<br> | ||
| + | </td> | ||
| + | </tr> | ||
| + | </table> | ||
| + | |||
You can also see the damage formula at the [[Technical_Data#Damage|Technical Data page]]. | You can also see the damage formula at the [[Technical_Data#Damage|Technical Data page]]. | ||
Latest revision as of 19:53, 29 March 2017
In Shin Megami Tensei: Imagine Online, there are multiple damage types:
- Affinity Boost
- Action Boost (Also called Movement Boost)
- Racial Boost
- Skill Power Boost
- General Boost
- LNC Boost
- Enhance Boost
- Limit Break Damage Boost
[edit] Damage
The damage formula looks something like:
| Damage Formula |
|---|
|
(Stat * (Skill Modifier / 100) + (Expertise Rank) - Enemy Defense) * (Enemy Resistance / 100) = A1 A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B1 B1 * 0.8 = C1 C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D1 D1 = Minimum |
You can also see the damage formula at the Technical Data page.