Difference between revisions of "Damage"
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B2 * 1.5 = C4 <br> | B2 * 1.5 = C4 <br> | ||
− | C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D1<br> | + | C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D1<br> |
− | C2 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D2<br> | + | C2 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D2<br> |
− | C3 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D3<br> | + | C3 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D3<br> |
− | C4 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + ((LB | + | C4 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((LB power) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D4<br> |
D1 = Minimum<br> | D1 = Minimum<br> |
Latest revision as of 18:53, 29 March 2017
In Shin Megami Tensei: Imagine Online, there are multiple damage types:
- Affinity Boost
- Action Boost (Also called Movement Boost)
- Racial Boost
- Skill Power Boost
- General Boost
- LNC Boost
- Enhance Boost
- Limit Break Damage Boost
[edit] Damage
The damage formula looks something like:
Damage Formula |
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(Stat * (Skill Modifier / 100) + (Expertise Rank) - Enemy Defense) * (Enemy Resistance / 100) = A1 A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B1 B1 * 0.8 = C1 C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D1 D1 = Minimum |
You can also see the damage formula at the Technical Data page.