Difference between revisions of "Act 3: The Raid"
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=Story= | =Story= | ||
− | Another job is waiting from Snakeman, requested by Home III Management, about relief aids being sent from [[Shinjuku Babel]] to [[Home III]]. The guards couldn’t handle the situation alone and since each Home depends on those supplies, it is important they arrive safely. Along with the supplies, | + | Another job is waiting from Snakeman, requested by Home III Management, about relief aids being sent from [[Shinjuku Babel]] to [[Home III]]. The guards couldn’t handle the situation alone and since each Home depends on those supplies, it is important they arrive safely. Along with the supplies, Innocents are also being sent. Innocents are androids built to be the labor force of Tokyo; they have limitless expression, have no feeling of pain, sadness, pleasure or joy.<br> |
− | + | After agreeing, you are dispatched to [[Home III Camp Ground]]. Reports state that strong demons were spotted on the transportation route. You took care of business and returned. The Guard mentioned the Shikigami was moving suspiciously as it was looking for something. Usually Shikigami are made of paper and can be brought to life using a technique called “Onmyodo”; might be a work of someone’s design.<br> | |
You returned back to [[Home III]] and into the [[Home III Service Entrance]], Innocent and supplies arrived. One of the Innocent deliveries was a child model. Do they even make child model? Suddenly, a big burst came from the door and several [[Shikigami]]s and a familiar demon appeared; [[Taraka]]. One of the Shikigami ran away as if it was a scout. One can’t help but recall the incident at [[Home II]], was that [[Taraka]] the one that drove you to brink of death? You must overcome your past… | You returned back to [[Home III]] and into the [[Home III Service Entrance]], Innocent and supplies arrived. One of the Innocent deliveries was a child model. Do they even make child model? Suddenly, a big burst came from the door and several [[Shikigami]]s and a familiar demon appeared; [[Taraka]]. One of the Shikigami ran away as if it was a scout. One can’t help but recall the incident at [[Home II]], was that [[Taraka]] the one that drove you to brink of death? You must overcome your past… | ||
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# Report back to the Guard. | # Report back to the Guard. | ||
## If you already reported back to the Guard and did not summon [[Erthys]], summon [[Erthys]] and talk to the Guard again to receive your next task. | ## If you already reported back to the Guard and did not summon [[Erthys]], summon [[Erthys]] and talk to the Guard again to receive your next task. | ||
− | # Defeat 1 [[Imp of Chaos Shikigami]] and 10 [[Inugami]]. | + | # Defeat 1 [[Imp of Chaos Shikigami (Suginami)|Imp of Chaos Shikigami]] and 10 [[Inugami]]. |
# Report back to the Guard. | # Report back to the Guard. | ||
# Head back to [[Home III]]. | # Head back to [[Home III]]. | ||
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## At this time, check your item and equipment as you will fight a boss. Optional, you can bring along party members to help you fight. | ## At this time, check your item and equipment as you will fight a boss. Optional, you can bring along party members to help you fight. | ||
# Use [[Service Entrance Card A]] on the Service Entrance Terminal. | # Use [[Service Entrance Card A]] on the Service Entrance Terminal. | ||
− | # Defeat 1 [[Imp of Chaos Taraka]] and 8 [[Imp of Chaos Shikigami]]. | + | # Defeat 1 [[Imp of Chaos Taraka (Service Entrance A)|Imp of Chaos Taraka]] and 8 [[Imp of Chaos Shikigami (Service Entrance A)|Imp of Chaos Shikigami]]s. |
# Report to Snakeman. | # Report to Snakeman. | ||
<br> | <br> | ||
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!colspan="6"| Weakness | !colspan="6"| Weakness | ||
|- | |- | ||
− | | [[Imp of Chaos Shikigami]] | + | | [[Imp of Chaos Shikigami (Service Entrance A)|Imp of Chaos Shikigami]] |
|width="90px"| Force | |width="90px"| Force | ||
|width="90px"| Penetrate | |width="90px"| Penetrate | ||
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|width="90px"| - | |width="90px"| - | ||
|- | |- | ||
− | | [[Imp of Chaos Taraka]] | + | | [[Imp of Chaos Taraka (Service Entrance A)|Imp of Chaos Taraka]] |
| Ice | | Ice | ||
| - | | - | ||
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|} | |} | ||
'''Going with a Party''' | '''Going with a Party''' | ||
− | * Have each member face 1 [[Imp of Chaos Shikigami]] or work together and then attack [[Imp of Chaos Taraka]] last. Taraka will not attack unless provoked. | + | * Have each member face 1 [[Imp of Chaos Shikigami (Service Entrance A)|Imp of Chaos Shikigami]] or work together and then attack [[Imp of Chaos Taraka (Service Entrance A)|Imp of Chaos Taraka]] last. Taraka will not attack unless provoked. |
'''Going Solo''' | '''Going Solo''' | ||
* First, summon your [[Wounded Cerberus]] and use [[Fire Breath]]. This skill will deal fire-based damage and knockback the enemies. | * First, summon your [[Wounded Cerberus]] and use [[Fire Breath]]. This skill will deal fire-based damage and knockback the enemies. | ||
− | * Next, use [[Agi]] or [[Agi Stone]]s to attack [[Imp of Chaos Shikigami]]. After you use the item or skill, lure them to your [[Wounded Cerberus]] and press the Fire Breath skill. Repeat until all the Shikigami are defeated. | + | * Next, use [[Agi]] or [[Agi Stone]]s to attack [[Imp of Chaos Shikigami (Service Entrance A)|Imp of Chaos Shikigami]]. After you use the item or skill, lure them to your [[Wounded Cerberus]] and press the Fire Breath skill. Repeat until all the Shikigami are defeated. |
− | * You can use the same trick on [[Imp of Chaos Taraka]], but this time use [[Bufu]] or [[Bufu Stone]]s. | + | * You can use the same trick on [[Imp of Chaos Taraka (Service Entrance A)|Imp of Chaos Taraka]], but this time use [[Bufu]] or [[Bufu Stone]]s. |
|} | |} | ||
<br> | <br> | ||
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=Notes= | =Notes= | ||
− | * [[Imp of Chaos Shikigami]] are located around [X21:17] and are weak against Fire-based attacks. | + | * [[Imp of Chaos Shikigami (Suginami)|Imp of Chaos Shikigami]] are located around [X21:17] and are weak against Fire/Force-based attacks. |
* [[Inugami]] are located around [X20:Y18] and [X21:17] and are weak against Electric/Force-based attacks. | * [[Inugami]] are located around [X20:Y18] and [X21:17] and are weak against Electric/Force-based attacks. | ||
* You do not have to train [[Destruction Magic]] to learn certain spells to finish this Act. You can easily obtain [[Agi Stone]] and [[Bufu Stone]] from [[Cait Sith]], [[Jack Frost]] or [[Suginami's Curiosities]] (Home III Magic Shop). | * You do not have to train [[Destruction Magic]] to learn certain spells to finish this Act. You can easily obtain [[Agi Stone]] and [[Bufu Stone]] from [[Cait Sith]], [[Jack Frost]] or [[Suginami's Curiosities]] (Home III Magic Shop). | ||
** Unless your character is a mage or need Destruction Magic for your [[Expertise]]. | ** Unless your character is a mage or need Destruction Magic for your [[Expertise]]. | ||
− | * | + | * You must personally land the killing blow on a mob for it to count towards your quota. Just getting hits in will not count. Allies, however, can help you by lowering enemy HP or keeping you safe. |
− | * | + | * You do not need to keep [[Erthys]] summoned throughout the act. You just need him to trigger advancement in the task with the Guard NPC. However, it is recommended to fight along with [[Erthys]] since [[Inugami]] are weak against Electric-based attacks. |
− | + | ||
** Make sure to keep an eye on Erthys MP pool. Give it Magic Stones should it run low. | ** Make sure to keep an eye on Erthys MP pool. Give it Magic Stones should it run low. | ||
* If you keep your [[Wounded Cerberus]] in the [[Demon Depository]] or "End Contract", you will not be able to get [[Incense of Experience (Demons) (3x) (Sample)]] and [[Inexperienced Cerberus]]. | * If you keep your [[Wounded Cerberus]] in the [[Demon Depository]] or "End Contract", you will not be able to get [[Incense of Experience (Demons) (3x) (Sample)]] and [[Inexperienced Cerberus]]. |
Latest revision as of 16:24, 25 September 2013
Act 3: The Raid | |
---|---|
Previous Act | Act 2: Omen |
Next Act | Act 4: Azura |
Contents |
[edit] Story
Another job is waiting from Snakeman, requested by Home III Management, about relief aids being sent from Shinjuku Babel to Home III. The guards couldn’t handle the situation alone and since each Home depends on those supplies, it is important they arrive safely. Along with the supplies, Innocents are also being sent. Innocents are androids built to be the labor force of Tokyo; they have limitless expression, have no feeling of pain, sadness, pleasure or joy.
After agreeing, you are dispatched to Home III Camp Ground. Reports state that strong demons were spotted on the transportation route. You took care of business and returned. The Guard mentioned the Shikigami was moving suspiciously as it was looking for something. Usually Shikigami are made of paper and can be brought to life using a technique called “Onmyodo”; might be a work of someone’s design.
You returned back to Home III and into the Home III Service Entrance, Innocent and supplies arrived. One of the Innocent deliveries was a child model. Do they even make child model? Suddenly, a big burst came from the door and several Shikigamis and a familiar demon appeared; Taraka. One of the Shikigami ran away as if it was a scout. One can’t help but recall the incident at Home II, was that Taraka the one that drove you to brink of death? You must overcome your past…
[edit] Objectives
- Talk with Snakeman.
- Perform a Double Fusion to create Erthys.
- Lost Hua Po + Kodama.
- Contract 1 of each Lost Hua Po and Kodama in Suginami.
- Optional: After creating Erthys, you can talk with Snakeman to know the location of Home III Camp Ground.
- Talk with Guard in Home III Camp Ground.
- Located in Suginami [X18:Y17].
- Obtained 3x Incense of Experience (Small) (Sample).
- Defeat 1 Rowdy Avatar Cait Sith and 10 Cait Sith.
- Report back to the Guard.
- Defeat 1 Imp of Chaos Shikigami and 10 Inugami.
- Report back to the Guard.
- Head back to Home III.
- Talk with Service Entrance Manager [X25:Y18] to enter Home III Service Entrance.
- Talk with Guard [X21:Y22] (Near the Terminal).
- Obtained Service Entrance Card A.
- At this time, check your item and equipment as you will fight a boss. Optional, you can bring along party members to help you fight.
- Use Service Entrance Card A on the Service Entrance Terminal.
- Defeat 1 Imp of Chaos Taraka and 8 Imp of Chaos Shikigamis.
- Report to Snakeman.
Create Erthys and go to Home III Camp Ground | |
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Location to Home III Service Entrance | |
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|
Tips and Advice on Service Entrance | |||||||||||||||||||||
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Going with a Party
Going Solo
|
[edit] Rewards
Clear Service Entrance
- 50,000 XP
End Act
- 1x Incense of Experience (Demons) (3x) (Sample) (See notes below)
[edit] Notes
- Imp of Chaos Shikigami are located around [X21:17] and are weak against Fire/Force-based attacks.
- Inugami are located around [X20:Y18] and [X21:17] and are weak against Electric/Force-based attacks.
- You do not have to train Destruction Magic to learn certain spells to finish this Act. You can easily obtain Agi Stone and Bufu Stone from Cait Sith, Jack Frost or Suginami's Curiosities (Home III Magic Shop).
- Unless your character is a mage or need Destruction Magic for your Expertise.
- You must personally land the killing blow on a mob for it to count towards your quota. Just getting hits in will not count. Allies, however, can help you by lowering enemy HP or keeping you safe.
- You do not need to keep Erthys summoned throughout the act. You just need him to trigger advancement in the task with the Guard NPC. However, it is recommended to fight along with Erthys since Inugami are weak against Electric-based attacks.
- Make sure to keep an eye on Erthys MP pool. Give it Magic Stones should it run low.
- If you keep your Wounded Cerberus in the Demon Depository or "End Contract", you will not be able to get Incense of Experience (Demons) (3x) (Sample) and Inexperienced Cerberus.
- You can get Inexperienced Cerberus from Snakeman when you are Level 30. Talk with Snakeman; "Talk about recent conditions". Only if you returned in Act 3 Wounded Cerberus.