Difference between revisions of "Plasma Rifle"
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<!------ Enchant Info ------> | <!------ Enchant Info ------> | ||
<!-- For non-equips, left the following empty. For equips, use Yes if SI'able, and No if not --> | <!-- For non-equips, left the following empty. For equips, use Yes if SI'able, and No if not --> | ||
− | |Spiritual Mixing = | + | |Spiritual Mixing = Yes |
− | |Tarot Fusions = | + | |Tarot Fusions = Yes |
− | |Soul Stone Fusions = | + | |Soul Stone Fusions = Yes |
<!------ Modification Slot ------> | <!------ Modification Slot ------> | ||
<!-- Number of Slots can be both a fixed number, eg 3, or a range of numbers, eg 3-5 --> | <!-- Number of Slots can be both a fixed number, eg 3, or a range of numbers, eg 3-5 --> | ||
− | |Number of Slots = | + | |Number of Slots = 0-5 |
<!-- The following are for display purposes only. Generally leave them empty or use a - to represent the available slots on a weapon --> | <!-- The following are for display purposes only. Generally leave them empty or use a - to represent the available slots on a weapon --> | ||
− | |Slot 1 = | + | |Slot 1 = - |
− | |Slot 2 = | + | |Slot 2 = - |
− | |Slot 3 = | + | |Slot 3 = - |
− | |Slot 4 = | + | |Slot 4 = - |
− | |Slot 5 = | + | |Slot 5 = - |
<!------ Characteristics ------> | <!------ Characteristics ------> | ||
<!-- List any Characteristic here. Each Characteristic will appear as a new bullet point --> | <!-- List any Characteristic here. Each Characteristic will appear as a new bullet point --> | ||
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<!-- The modification Material and Bonus tells you what boost is given if this item is used as a modification material --> | <!-- The modification Material and Bonus tells you what boost is given if this item is used as a modification material --> | ||
<!-- For example for Modification Material: SLA ATK 2 (and the equivalent Bonus: Slash Attack Power Up 10%) --> | <!-- For example for Modification Material: SLA ATK 2 (and the equivalent Bonus: Slash Attack Power Up 10%) --> | ||
− | |Modification Material = LNG-R 4 | + | |Modification Material = LNG-R 4 (Slot 1) |
|Modification Bonus = Weapon Long-range Attack Power +4 | |Modification Bonus = Weapon Long-range Attack Power +4 | ||
<!------ Explanation ------> | <!------ Explanation ------> |
Latest revision as of 18:57, 29 September 2012
Plasma Rifle
Plasma Rifle
Type: Rifle
Affinity: Penetrate
Ranged: +30
Spell: +16
Support: +28
Critical Occurrence Factor: +17
Durability: [35]
Spiritual Mixing: Yes
Tarot Fusions: Yes
Soul Stone Fusions: Yes
Slot 1: -
Slot 2: -
Slot 3: -
Slot 4: -
Slot 5: -
A rifle powered by plasma that was designed by a science teacher at a now extinct high school.
[Modification Material] LNG-R 4 (Slot 1)
Bonus: Weapon Long-range Attack Power +4
A rifle powered by plasma that was designed by a science teacher at a now extinct high school.
Basic Info
- Type: Rifle
- Affinity: Penetrate
Usage Info
- This is tradable.
- This can be SI'ed.
- You can synthesize crystals onto this.
Key Features
SI Slot A: Set Bonus and durability
- Durability: 35
SI Slot B: Basic Features
- Long-Range: +30
- Spell: +16
- Support: +28
- Critical: +17
- Modifyable Slots: 0-5 slots
SI Slot C: Characteristics
Modification Material Information
This can be used as a modification material:
- Modification Material: LNG-R 4 (Slot 1)
- Modification Material Bonus: Weapon Long-range Attack Power +4
Where to Obtain
Weapon Shop: Home III, Shinjuku Babel, ArcadiaCreated through Arms Maker