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		<id>http://megaten.sesshou.com/wiki/index.php?title=Talk:Curse_of_the_Wretched&amp;diff=9746&amp;oldid=prev</id>
		<title>Halteclere: Created page with &quot;Someone add this in a spoiler under Erosion Hex (since I don't know how):  [Copied from http://www.aeriagames.com/forums/en/viewtopic.php?t=676807 ]  Success = [(skill base% +...&quot;</title>
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				<updated>2012-06-14T15:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Someone add this in a spoiler under Erosion Hex (since I don&amp;#039;t know how):  [Copied from http://www.aeriagames.com/forums/en/viewtopic.php?t=676807 ]  Success = [(skill base% +...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Someone add this in a spoiler under Erosion Hex (since I don't know how):&lt;br /&gt;
&lt;br /&gt;
[Copied from http://www.aeriagames.com/forums/en/viewtopic.php?t=676807 ]&lt;br /&gt;
&lt;br /&gt;
Success = [(skill base% + 1%/2 ranks) * mob resistance] + (affinity boost/2) + effect boost &lt;br /&gt;
&lt;br /&gt;
Stats have been proven to do either nothing, or close to nothing to affect the final landing chance.&lt;br /&gt;
 &lt;br /&gt;
Affinity Bonuses also affect the landing rate. For example, any soul stone/tarot that adds towards death-based damage (Phantom, Chernobog, Inugami, Arahabaki if CHAOS, etc) will contribute to the chance Stone will land on an enemy. Any weapon that has an affinity boost (i.e. Cursebringer, Death) will also add to the chance to hit. However, modding a weapon (i.e. adding +15% death on slot 3 of a weapon) will not affect the landing rate.&lt;br /&gt;
 &lt;br /&gt;
As far as affinities go: &lt;br /&gt;
&lt;br /&gt;
Stone – Death&amp;lt;br&amp;gt;&lt;br /&gt;
Muddle – Magic&amp;lt;br&amp;gt;&lt;br /&gt;
Mute – Magic&amp;lt;br&amp;gt;&lt;br /&gt;
Confuse – Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Charm – Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Sleep – Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Rage – Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Paralyze – Nerve&amp;lt;br&amp;gt;&lt;br /&gt;
Bind – Nerve&amp;lt;br&amp;gt;&lt;br /&gt;
Hexes – Support&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill Base Percentages: &lt;br /&gt;
&lt;br /&gt;
Erosion Hex:&amp;lt;br&amp;gt;&lt;br /&gt;
Poison: 50%&amp;lt;br&amp;gt;&lt;br /&gt;
Muddle: 45%&amp;lt;br&amp;gt;&lt;br /&gt;
Paralyze: 40%&amp;lt;br&amp;gt;&lt;br /&gt;
Petrify: 35%&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delay Hex: Yin&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Time Increased: 50%&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spell Hex&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Hex: 50%&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slash Hex&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Hex: 50%&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bullet Hex&amp;lt;br&amp;gt;&lt;br /&gt;
Gun Hex: 50%&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Curse of the Slow Cure&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Effectiveness▼: 100%&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delay Hex: Yang&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown Increased: 50%&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage Hex&amp;lt;br&amp;gt;&lt;br /&gt;
Void Hit Stun: 50%&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Curse of the Broken Mirror&amp;lt;br&amp;gt;&lt;br /&gt;
Void Tetrakarn: 100%&amp;lt;br&amp;gt;&lt;br /&gt;
Void Makakarn: 100%&lt;/div&gt;</summary>
		<author><name>Halteclere</name></author>	</entry>

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