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		<id>http://megaten.sesshou.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Shinjuku_Docks%3A_Deep_Levels</id>
		<title>Shinjuku Docks: Deep Levels - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://megaten.sesshou.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Shinjuku_Docks%3A_Deep_Levels"/>
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		<updated>2026-05-15T12:27:44Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://megaten.sesshou.com/wiki/index.php?title=Shinjuku_Docks:_Deep_Levels&amp;diff=35348&amp;oldid=prev</id>
		<title>Quon at 01:42, 27 December 2020</title>
		<link rel="alternate" type="text/html" href="http://megaten.sesshou.com/wiki/index.php?title=Shinjuku_Docks:_Deep_Levels&amp;diff=35348&amp;oldid=prev"/>
				<updated>2020-12-27T01:42:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:42, 27 December 2020&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Location: Entered by a conversation with Nora (Shinjuku Babel X 21, Y 20) beside the elevator. After clearing Chain of Curse Act 7 the entrance will be the elevator girl of Shinjuku Babel (10000 Macca).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Location: Entered by a conversation with Nora (Shinjuku Babel X 21, Y 20) beside the elevator. After clearing Chain of Curse Act 7 the entrance will be the elevator girl of Shinjuku Babel (10000 Macca).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The map is vast and there are many places where enemies appear. To proceed, you only need to clear the marked rooms.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The map is vast and there are many places where enemies appear. To proceed, you only need to clear the marked rooms&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. You can go straight to B14F once you cleared Chain Of Curse Act 7&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Quon</name></author>	</entry>

	<entry>
		<id>http://megaten.sesshou.com/wiki/index.php?title=Shinjuku_Docks:_Deep_Levels&amp;diff=35221&amp;oldid=prev</id>
		<title>Fizzlybub: Undo revision 35220 by Mirraiel (talk) for some reason, CAVE chose red -&gt; white -&gt; black as the order for pale rider</title>
		<link rel="alternate" type="text/html" href="http://megaten.sesshou.com/wiki/index.php?title=Shinjuku_Docks:_Deep_Levels&amp;diff=35221&amp;oldid=prev"/>
				<updated>2020-02-26T00:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;Undo revision 35220 by &lt;a href=&quot;/wiki/index.php/Special:Contributions/Mirraiel&quot; title=&quot;Special:Contributions/Mirraiel&quot;&gt;Mirraiel&lt;/a&gt; (&lt;a href=&quot;/wiki/index.php?title=User_talk:Mirraiel&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Mirraiel (page does not exist)&quot;&gt;talk&lt;/a&gt;) for some reason, CAVE chose red -&amp;gt; white -&amp;gt; black as the order for pale rider&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:50, 26 February 2020&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When you kill enemies at the marked rooms 1, 2, 3 and 4 of B14F (see the map below), the doors at 20/32 &amp;amp; 20/13 can be opened and one rider randomly appears. The other two doors at 21/28 &amp;amp; 21/9 open if you clear the east side of the map just the same as on the west side.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When you kill enemies at the marked rooms 1, 2, 3 and 4 of B14F (see the map below), the doors at 20/32 &amp;amp; 20/13 can be opened and one rider randomly appears. The other two doors at 21/28 &amp;amp; 21/9 open if you clear the east side of the map just the same as on the west side.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Pale Rider appearance condition: It is necessary to kill the riders in this order: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;White &lt;/del&gt;Rider &amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Red &lt;/del&gt;Rider &amp;gt; Black Rider.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Pale Rider appearance condition: It is necessary to kill the riders in this order: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Red &lt;/ins&gt;Rider &amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;White &lt;/ins&gt;Rider &amp;gt; Black Rider.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you do not meet the conditions for Pale Rider, a cut scene shows when the third Rider dies and reward boxes appear.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you do not meet the conditions for Pale Rider, a cut scene shows when the third Rider dies and reward boxes appear.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Fizzlybub</name></author>	</entry>

	<entry>
		<id>http://megaten.sesshou.com/wiki/index.php?title=Shinjuku_Docks:_Deep_Levels&amp;diff=35220&amp;oldid=prev</id>
		<title>Mirraiel: correction of pale rider condition</title>
		<link rel="alternate" type="text/html" href="http://megaten.sesshou.com/wiki/index.php?title=Shinjuku_Docks:_Deep_Levels&amp;diff=35220&amp;oldid=prev"/>
				<updated>2020-02-25T20:55:42Z</updated>
		
		<summary type="html">&lt;p&gt;correction of pale rider condition&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:55, 25 February 2020&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When you kill enemies at the marked rooms 1, 2, 3 and 4 of B14F (see the map below), the doors at 20/32 &amp;amp; 20/13 can be opened and one rider randomly appears. The other two doors at 21/28 &amp;amp; 21/9 open if you clear the east side of the map just the same as on the west side.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When you kill enemies at the marked rooms 1, 2, 3 and 4 of B14F (see the map below), the doors at 20/32 &amp;amp; 20/13 can be opened and one rider randomly appears. The other two doors at 21/28 &amp;amp; 21/9 open if you clear the east side of the map just the same as on the west side.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Pale Rider appearance condition: It is necessary to kill the riders in this order: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Red &lt;/del&gt;Rider &amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;White &lt;/del&gt;Rider &amp;gt; Black Rider.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Pale Rider appearance condition: It is necessary to kill the riders in this order: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;White &lt;/ins&gt;Rider &amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Red &lt;/ins&gt;Rider &amp;gt; Black Rider.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you do not meet the conditions for Pale Rider, a cut scene shows when the third Rider dies and reward boxes appear.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you do not meet the conditions for Pale Rider, a cut scene shows when the third Rider dies and reward boxes appear.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mirraiel</name></author>	</entry>

	<entry>
		<id>http://megaten.sesshou.com/wiki/index.php?title=Shinjuku_Docks:_Deep_Levels&amp;diff=35219&amp;oldid=prev</id>
		<title>Mirraiel at 23:34, 24 February 2020</title>
		<link rel="alternate" type="text/html" href="http://megaten.sesshou.com/wiki/index.php?title=Shinjuku_Docks:_Deep_Levels&amp;diff=35219&amp;oldid=prev"/>
				<updated>2020-02-24T23:34:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:34, 24 February 2020&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some doors are opened by defeating the enemies of a specific area.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some doors are opened by defeating the enemies of a specific area.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After &amp;quot;Chain of Curse&amp;quot; Act 7, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemy &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Boss &lt;/del&gt;are added, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;a reward treasure box also appears.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After &amp;quot;Chain of Curse&amp;quot; Act 7, new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemies &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bosses &lt;/ins&gt;are added, a reward treasure box also appears.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Requirements: Chain of Curse Act 7&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Requirements: Chain of Curse Act 7&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Location: Entered by a conversation with Nora (Shinjuku Babel X 21, Y 20) beside the elevator. After &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clear &lt;/del&gt;Chain of Curse Act 7 the entrance will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;elevator girl of Shinjuku Babel (10000 Macca)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Location: Entered by a conversation with Nora (Shinjuku Babel X 21, Y 20) beside the elevator. After &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clearing &lt;/ins&gt;Chain of Curse Act 7 the entrance will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;elevator girl of Shinjuku Babel (10000 Macca)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The map is vast and there are many places where enemies &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;appears&lt;/del&gt;. To &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go ahead &lt;/del&gt;you need to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defeat them all, so it takes a lot of time to go through all &lt;/del&gt;the rooms.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The map is vast and there are many places where enemies &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appear&lt;/ins&gt;. To &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;proceed, &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only &lt;/ins&gt;need to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clear &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;marked &lt;/ins&gt;rooms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Boss:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Boss:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When you kill enemies at rooms 1, 2, 3 and 4 of B14F (see the map below), the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;below door opens, &lt;/del&gt;and one rider appears. The other doors &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opens &lt;/del&gt;at the same &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way,&amp;#160; and it is random which rider comes out&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When you kill enemies at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the marked &lt;/ins&gt;rooms 1, 2, 3 and 4 of B14F (see the map below), the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doors at 20/32 &amp;amp; 20/13 can be opened &lt;/ins&gt;and one rider &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;randomly &lt;/ins&gt;appears. The other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two &lt;/ins&gt;doors at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;21/28 &amp;amp; 21/9 open if you clear the east side of the map just &lt;/ins&gt;the same &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as on the west side&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you do not meet the condition for &lt;/del&gt;Pale Rider appearance&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, a clear scene shows when the third Rider &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dead. A reward treasure box appears at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Pale Rider appearance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;condition: It &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;necessary to kill &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;riders in this order: Red Rider &amp;gt; White Rider &amp;gt; Black Rider&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Pale Rider &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;appearance condition: It is necessary to kill them in order. (Red &lt;/del&gt;Rider &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt; White Rider &amp;gt; Black Rider)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you do not meet the conditions for &lt;/ins&gt;Pale Rider&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, a cut scene shows when the third &lt;/ins&gt;Rider &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dies and reward boxes appear&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If kill Pale Rider there is chance to get the valuable item &amp;quot;Signs of Engraving&amp;quot; which is used to acquire 4 riders plug-in.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;kill Pale Rider&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;there is chance to get the valuable item &amp;quot;Signs of Engraving&amp;quot; which is used to acquire &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;4 riders plug-in.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mirraiel</name></author>	</entry>

	<entry>
		<id>http://megaten.sesshou.com/wiki/index.php?title=Shinjuku_Docks:_Deep_Levels&amp;diff=32981&amp;oldid=prev</id>
		<title>Rafaelgq at 01:58, 15 May 2018</title>
		<link rel="alternate" type="text/html" href="http://megaten.sesshou.com/wiki/index.php?title=Shinjuku_Docks:_Deep_Levels&amp;diff=32981&amp;oldid=prev"/>
				<updated>2018-05-15T01:58:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:58, 15 May 2018&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Boss:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Boss:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Red Rider&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;White Rider&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Black Rider &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pale Rider&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When you kill enemies at rooms 1&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 of B14F (see the map below), the below door opens, and one rider appears. The other doors opens at the same way,&amp;#160; and it is random which rider comes out&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When you kill enemies at rooms 1, 2, 3 and 4 of B14F (see the map below), the below door opens, and one rider appears. The other doors opens at the same way,&amp;#160; amd it is random which rider comes out).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you do not meet the condition for Pale Rider appearance, a clear scene shows when the third Rider is dead. A reward treasure box &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appears at &lt;/ins&gt;the end.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you do not meet the condition for Pale Rider appearance, a clear scene shows when the third Rider is dead. A reward treasure box &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is placed after &lt;/del&gt;the end.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Pale Rider appearance condition: It is necessary to kill them in order. (Red Rider &amp;gt; White Rider &amp;gt; Black Rider).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Pale Rider appearance condition: It is necessary to kill them in order. (Red Rider &amp;gt; White Rider &amp;gt; Black Rider).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rafaelgq</name></author>	</entry>

	<entry>
		<id>http://megaten.sesshou.com/wiki/index.php?title=Shinjuku_Docks:_Deep_Levels&amp;diff=32980&amp;oldid=prev</id>
		<title>Rafaelgq: Created page with &quot;Floors B13F and B14F.  Some doors are opened by defeating the enemies of a specific area.  After &quot;Chain of Curse&quot; Act 7, a new enemy and Boss are added, and a reward treasure ...&quot;</title>
		<link rel="alternate" type="text/html" href="http://megaten.sesshou.com/wiki/index.php?title=Shinjuku_Docks:_Deep_Levels&amp;diff=32980&amp;oldid=prev"/>
				<updated>2018-05-15T01:55:57Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Floors B13F and B14F.  Some doors are opened by defeating the enemies of a specific area.  After &amp;quot;Chain of Curse&amp;quot; Act 7, a new enemy and Boss are added, and a reward treasure ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Floors B13F and B14F.&lt;br /&gt;
&lt;br /&gt;
Some doors are opened by defeating the enemies of a specific area.&lt;br /&gt;
&lt;br /&gt;
After &amp;quot;Chain of Curse&amp;quot; Act 7, a new enemy and Boss are added, and a reward treasure box also appears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requirements: Chain of Curse Act 7&lt;br /&gt;
&lt;br /&gt;
Location: Entered by a conversation with Nora (Shinjuku Babel X 21, Y 20) beside the elevator. After clear Chain of Curse Act 7 the entrance will be with elevator girl of Shinjuku Babel (10000 Macca)&lt;br /&gt;
&lt;br /&gt;
The map is vast and there are many places where enemies appears. To go ahead you need to defeat them all, so it takes a lot of time to go through all the rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boss:&lt;br /&gt;
&lt;br /&gt;
Red Rider, White Rider, Black Rider and Pale Rider.&lt;br /&gt;
&lt;br /&gt;
When you kill enemies at rooms 1, 2, 3 and 4 of B14F (see the map below), the below door opens, and one rider appears. The other doors opens at the same way,  amd it is random which rider comes out).&lt;br /&gt;
&lt;br /&gt;
If you do not meet the condition for Pale Rider appearance, a clear scene shows when the third Rider is dead. A reward treasure box is placed after the end.&lt;br /&gt;
&lt;br /&gt;
Pale Rider appearance condition: It is necessary to kill them in order. (Red Rider &amp;gt; White Rider &amp;gt; Black Rider).&lt;br /&gt;
&lt;br /&gt;
If kill Pale Rider there is chance to get the valuable item &amp;quot;Signs of Engraving&amp;quot; which is used to acquire 4 riders plug-in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;collapsible collapsed&amp;quot; width=&amp;quot;610px&amp;quot; style=&amp;quot;border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F0FFFF;&amp;quot;&lt;br /&gt;
!height=&amp;quot;25px&amp;quot;|B14F&lt;br /&gt;
|-&lt;br /&gt;
|https://preview.ibb.co/mNH4ty/a292e8065fb579be30a08e8bd84bf4ce.jpg&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rafaelgq</name></author>	</entry>

	</feed>