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		<id>http://megaten.sesshou.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KnocOutAgain</id>
		<title>Shin Megami Tensei IMAGINE Wiki - User contributions [en]</title>
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		<updated>2026-05-15T10:21:15Z</updated>
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	<entry>
		<id>http://megaten.sesshou.com/wiki/index.php/Datsue-Ba</id>
		<title>Datsue-Ba</title>
		<link rel="alternate" type="text/html" href="http://megaten.sesshou.com/wiki/index.php/Datsue-Ba"/>
				<updated>2012-02-20T20:48:22Z</updated>
		
		<summary type="html">&lt;p&gt;KnocOutAgain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A monster appearing in Japanese legends. She appears as an old woman with a piercing gaze that makes even the innocent tremble.&lt;br /&gt;
&lt;br /&gt;
In Japanese folklore, when people die, they must cross the Sanzu River to reach the afterlife. Datsue-Ba sits on the edge of this river and tears off the clothes of the dead as they arrive. She then hangs them on a tree to measure the weight of their sins. How far the tree bends determines where they are allowed to cross the river.&lt;br /&gt;
&lt;br /&gt;
She is sometimes described as the wife of Yama, king of the dead.&lt;br /&gt;
&lt;br /&gt;
{{Demon+&lt;br /&gt;
| Picture	= http://i57.photobucket.com/albums/g217/perseonn/SMT/Wiki/D30611DatsueBa.jpg&lt;br /&gt;
| Name		= Datsue-Ba&lt;br /&gt;
| Level		= 9&lt;br /&gt;
| Race		= Femme&lt;br /&gt;
| Species       = Demoniac&lt;br /&gt;
| Alignment	= Chaos&lt;br /&gt;
| Appearance	= [[Ueno]] (Day), [[Old Tokyo Metro]]&lt;br /&gt;
| HP		= 156&lt;br /&gt;
| MP		= 51&lt;br /&gt;
| Str		= 9&lt;br /&gt;
| Close		= 31&lt;br /&gt;
| Mag		= 22&lt;br /&gt;
| Long		= 32&lt;br /&gt;
| Vit		= 11&lt;br /&gt;
| Spell		= 39&lt;br /&gt;
| Int		= 25&lt;br /&gt;
| Supp  	= 31&lt;br /&gt;
| Spd		= 13&lt;br /&gt;
| PDef		= 9&lt;br /&gt;
| Luck		= 15&lt;br /&gt;
| MDef		= 2&lt;br /&gt;
| Crt		= 50&lt;br /&gt;
| Dec		= 20&lt;br /&gt;
| Inheritance	= Nerve&lt;br /&gt;
| Growth	= Small Peorth&lt;br /&gt;
| Variations    = [[Lucky Datsue-Ba|Lucky]]&lt;br /&gt;
| DCM           = Dropped by Datsue-Ba&lt;br /&gt;
| Drops         = DCM: Datsue-Ba&lt;br /&gt;
| Weakness	= Electric, Force, Expel&lt;br /&gt;
| Resistance	= Long Range, Spread, Penetrate, Ice&lt;br /&gt;
| Null		= Mind&lt;br /&gt;
| Reflect	= &lt;br /&gt;
| Absorb	= &lt;br /&gt;
| Skills		= Thrust, 99 Needles, Counter, Shibaboo, Defensive Stance (10), Bufu (12), Patra (15), Gale (19), Dormina (24), Fool’s Yell (30), Stinger (37), Numb Needle (45), Blizzard Cannon (54), Mudo (64), +10% MP (70), Mamudo (78), Bufudyne (83)&lt;br /&gt;
| Physical Resistance	= Normal&lt;br /&gt;
| Magical Resistance	= Normal&lt;br /&gt;
| Slash		= 70%&lt;br /&gt;
| SlashNAR	= &lt;br /&gt;
| Charge	= 75%&lt;br /&gt;
| ChargeNAR	=  &lt;br /&gt;
| Blunt		= 60%&lt;br /&gt;
| BluntNAR	= &lt;br /&gt;
| Long Range	= 10%&lt;br /&gt;
| Long RangeNAR	= &lt;br /&gt;
| Spread	= 10%&lt;br /&gt;
| SpreadNAR	= &lt;br /&gt;
| Penetrate	= 10%&lt;br /&gt;
| PenetrateNAR	= &lt;br /&gt;
| Fire		= 75%&lt;br /&gt;
| FireNAR	= &lt;br /&gt;
| Ice		= 50%&lt;br /&gt;
| IceNAR	= &lt;br /&gt;
| Force		= 250%&lt;br /&gt;
| ForceNAR	= &lt;br /&gt;
| Electric	= 250%&lt;br /&gt;
| ElectricNAR	= &lt;br /&gt;
| Expel		= 250%&lt;br /&gt;
| ExpelNAR	= &lt;br /&gt;
| Death		= 100%&lt;br /&gt;
| DeathNAR	= &lt;br /&gt;
| Magic		= 100%&lt;br /&gt;
| MagicNAR	= &lt;br /&gt;
| Nerve		= 35%&lt;br /&gt;
| NerveNAR	= Null 100%&lt;br /&gt;
| Mind		= 40%&lt;br /&gt;
| MindNAR	= Null 100%&lt;br /&gt;
| Almighty	= 100%&lt;br /&gt;
| AlmightyNAR	= &lt;br /&gt;
| Recovery	= 100%&lt;br /&gt;
| RecoveryNAR	= &lt;br /&gt;
| Support	= 100%&lt;br /&gt;
| SupportNAR	= &lt;br /&gt;
| Kotodama	= 50%&lt;br /&gt;
| KotodamaNAR	= &lt;br /&gt;
| Special	= 100%&lt;br /&gt;
| SpecialNAR	= &lt;br /&gt;
| Suicide	= 100%&lt;br /&gt;
| SuicideNAR	= &lt;br /&gt;
| Demon Skill 1	= Thrust&lt;br /&gt;
| Demon Level 1	= Default&lt;br /&gt;
| Demon Skill 2	= 99 Needles&lt;br /&gt;
| Demon Level 2	= Default&lt;br /&gt;
| Demon Skill 3	= Counter&lt;br /&gt;
| Demon Level 3	= Default&lt;br /&gt;
| Demon Skill 4	= Shibaboo&lt;br /&gt;
| Demon Level 4	= Default&lt;br /&gt;
| Demon Skill 5	= Defensive Stance&lt;br /&gt;
| Demon Level 5	= 10&lt;br /&gt;
| Demon Skill 6	= Bufu&lt;br /&gt;
| Demon Level 6	= 12&lt;br /&gt;
| Demon Skill 7	= Patra&lt;br /&gt;
| Demon Level 7	= 15&lt;br /&gt;
| Demon Skill 8	= Gale&lt;br /&gt;
| Demon Level 8	= 19&lt;br /&gt;
| Demon Skill 9	= Dormina&lt;br /&gt;
| Demon Level 9	= 24&lt;br /&gt;
| Demon Skill 10= Fool’s Voice&lt;br /&gt;
| Demon Level 10= 30&lt;br /&gt;
| Demon Skill 11= Stinger&lt;br /&gt;
| Demon Level 11= 37&lt;br /&gt;
| Demon Skill 12= Anesthetic&lt;br /&gt;
| Demon Level 12= 45&lt;br /&gt;
| Demon Skill 13= Blizzard Cannon&lt;br /&gt;
| Demon Level 13= 54&lt;br /&gt;
| Demon Skill 14= Mudo&lt;br /&gt;
| Demon Level 14= 64&lt;br /&gt;
| Demon Skill 15= +10% MP Boost&lt;br /&gt;
| Demon Level 15= 70&lt;br /&gt;
| Demon Skill 16= Mamudo&lt;br /&gt;
| Demon Level 16= 78&lt;br /&gt;
| Demon Skill 17= Bufudyne&lt;br /&gt;
| Demon Level 17= 83&lt;br /&gt;
| Demon Skill 18= Diarahan&lt;br /&gt;
| Demon Level 18= 90&lt;br /&gt;
| Demon Skill 19= Mabufudyne&lt;br /&gt;
| Demon Level 19= 95&lt;br /&gt;
| Breath	= Y&lt;br /&gt;
| Wings		= N&lt;br /&gt;
| Slam		= Y&lt;br /&gt;
| Teeth		= N&lt;br /&gt;
| Claw		= N&lt;br /&gt;
| Needle	= Y&lt;br /&gt;
| Weapon	= N&lt;br /&gt;
| Eyes		= N&lt;br /&gt;
| Maiden	= N&lt;br /&gt;
| feat1		= {{Malice}}&lt;br /&gt;
| feat2		= {{Death-Crazy}}&lt;br /&gt;
| feat3		= {{Nerve Wield}}&lt;br /&gt;
| feat4		= &lt;br /&gt;
| Range       = 2-17&lt;br /&gt;
&amp;lt;!-- Elemental Fusions--&amp;gt;&lt;br /&gt;
| Erthys       =Up&lt;br /&gt;
| Aeros        =Down&lt;br /&gt;
| Aquans       =Up&lt;br /&gt;
| Flamies      =Up&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Family Combinations --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| C1          =[[Goddess]]+[[Yoma]]&lt;br /&gt;
| C2          =[[Goddess]]+[[Evil Demon]]&lt;br /&gt;
| C3          =[[Goddess]]+[[Brute]]&lt;br /&gt;
| C4          =[[Raptor]]+[[Brute]]&lt;br /&gt;
| C5          =[[Heavenly God]]+[[Wilder]]&lt;br /&gt;
| C6          =[[Yoma]]+[[Nation Ruler]]&lt;br /&gt;
| C7          =[[Yoma]]+[[Brute]]&lt;br /&gt;
| C8          =[[Avian]]+[[Nocturne]]&lt;br /&gt;
| C9          =[[Wild Bird]]+[[Guardian]]&lt;br /&gt;
| C10         =[[Earth Spirits]]+[[Foul]]&lt;br /&gt;
| C11         =[[Demigod]]+[[Earth Mother]]&lt;br /&gt;
| C12         =[[Nocturne]]+[[Guardian]]&lt;br /&gt;
| C13         =[[Nocturne]]+[[Dragon]]&lt;br /&gt;
| C14         =[[Dragon King]]+[[Earth Mother]]&lt;br /&gt;
| C15         =[[Holy Beast]]+[[Brute]]&lt;br /&gt;
| C16         =[[Guardian]]+[[Earth Mother]]&lt;br /&gt;
| C17         =[[Fallen Angel]]+[[Earth Mother]]&lt;br /&gt;
| C18         =[[Earth Mother]]+[[Haunt]]&lt;br /&gt;
| C19         =&lt;br /&gt;
| C20         =&lt;br /&gt;
| C21         =&lt;br /&gt;
| C22         =&lt;br /&gt;
| C23         =&lt;br /&gt;
| C24         =&lt;br /&gt;
| C25         =&lt;br /&gt;
| C26         =&lt;br /&gt;
| C27         =&lt;br /&gt;
| C28         =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Synthesis Information --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Gem         = [[Opal]]&lt;br /&gt;
| Part        = Arm&lt;br /&gt;
| Title       = - of Tormentors&lt;br /&gt;
| Difficulty  = 0&lt;br /&gt;
| SSLevel     = 9&lt;br /&gt;
| TLevel      = 1&lt;br /&gt;
| Tarot       = Magic +1&lt;br /&gt;
&lt;br /&gt;
Strength -1&lt;br /&gt;
| Soul Stone  = +2 Magic; -1 Strength, Speed&lt;br /&gt;
If player have Curse Magic at Class 3 or above, additionally:&lt;br /&gt;
+2 Intelligence, Magic&lt;br /&gt;
| Vis1 = &lt;br /&gt;
| Vis2 = &lt;br /&gt;
| Vis3 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FemmeBar}}{{DemonCompendiumBar}}&lt;br /&gt;
[[Category:Demons       |{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>KnocOutAgain</name></author>	</entry>

	<entry>
		<id>http://megaten.sesshou.com/wiki/index.php/Magic_Bullet</id>
		<title>Magic Bullet</title>
		<link rel="alternate" type="text/html" href="http://megaten.sesshou.com/wiki/index.php/Magic_Bullet"/>
				<updated>2012-02-15T00:37:47Z</updated>
		
		<summary type="html">&lt;p&gt;KnocOutAgain: /* Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Magic Bullet Pros ==&lt;br /&gt;
Arguably the best PvE class in the game&lt;br /&gt;
&lt;br /&gt;
Good to high damage&lt;br /&gt;
&lt;br /&gt;
Hybridizes perfectly with Curse of the Wretched&lt;br /&gt;
&lt;br /&gt;
Longest range&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
Basic if any PvP potential, making CotW relied upon much more&lt;br /&gt;
&lt;br /&gt;
Costly without intelligence or magic stats&lt;br /&gt;
&lt;br /&gt;
Very slow&lt;br /&gt;
&lt;br /&gt;
= Description = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Magic bullets are a combination of debuffs with bullets. They have two main advantages. First, they carry an element. This means that you have at your disposal most elements rather easily. This can help you be more versatile. All of them use 1 bullet and have a varying MP cost. They fire slightly slower than normal shooting and have a cooldown. The status effects they inflict do not always work and the chance varies. All of the same element will cooldown at the same time. For example, if you fire Forgetful Bullet Hole (Magic), then Toxic Bullet Hole and Spell Mute Bullet Hole will become unavailable until Forgetful Bullet Hole finishes cooling down. Cooldown isn't always a problem, as your next Magic Bullet skill should be finished cooling down by the time you attack with a skill of another element, making Magic Bullet non-stop. More cooldown makes you less effective, but because your bullets will be inflicting more damage and inflicting status effects, Magic Bullet is easily one of the most useful gunner abilities in the game. Magic Bullet is one of the easiest starter skills, later in the game however you get a rather low damage output compared to, for instance, mages. Magic Bullet is best suited for dungeons, where it boasts a great deal of affinity exploitation. However, the PVP capabilities are near abysmal unless the gunner can hit fast and deal a lot of damage. However, the gunner will be able to do nothing when teamed up on. It is best to stay behind a team mate and back them up, where Magic Bullet can come in handy for the duo. Damage can be boosted with [[Sharpshooter]] and various gears. &lt;br /&gt;
&lt;br /&gt;
Magic Bullet gunners have a diverse range of support. Debuffing an enemy can basically cancel out their effectiveness. Enchanting Bullet Hole can stop a demon entirely by charming them, allowing you to focus on the entire mob. Spell Mute Bullet Hole can decimate a spell user's battle capabilities.  Forgetful Bullet Hole can inflict Amnesia (muddle) on an enemy, rendering them practically useless. The combinations are limited only by the user's creativity and technique with choosing which attacks to use in succession.&lt;br /&gt;
&lt;br /&gt;
= Progression =&lt;br /&gt;
&lt;br /&gt;
Requirements to Unlock: [[Shot]] at Class 2-0, [[Curse Magic]] at Class 2-0, [[Gun Knowledge]] at Class 1-0, [[Magic Control]] at Class 1-0&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Raising: You raise Magic Bullet by gaining rank in its component Expertises. &lt;br /&gt;
* Gains expertise equal to 30% of your [[Shot]] level.&lt;br /&gt;
* Gains expertise equal to 10% of your [[Curse Magic]] level.&lt;br /&gt;
* Gains expertise equal to 40% of your [[Gun Knowledge]] level.&lt;br /&gt;
* Gains expertise equal to 20% of your [[Magic Control]] level.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using Magic Bullet, [[Gun Knowledge]] and [[Magic Control]] will both increase. This means that the most effective way to raise Magic Bullet is to use Magic Bullet in the beginning and if you can use Long-range Shot (not to be confused with Range shot, which only raises Shot expertise) from the Shot expertise since it raises both Shot and Gun Knowledge. The ratio of Gun Knowledge and Magic Control expertise gained from Squalling Bullet Hole is 2:1. (This means Gun Knowledge is raised faster than Magic Control.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Curse Magic]] is not recommended to raise higher than Class 2 unless you wish to combine [[Curse of the Wretched]] into your build. Most pure Magic Bullet builds will be focusing on Shot and Gun Knowledge as a means of raising Magic Bullet, with perhaps a few Magic Control classes for MP cost reduction.&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
Magic Bullet deals damage based on 100% Long Range Attack statistic, plus 50% Spell statistic, plus a damage bonus dependent on your level of expertise in Magic Bullet.&lt;br /&gt;
== Class 1 Rank 0 ==&lt;br /&gt;
===http://img300.imageshack.us/img300/6238/iconsp040023a.jpg Squalling Bullet Hole ===&lt;br /&gt;
:Cost: 5mp &lt;br /&gt;
:Affinity: Force&lt;br /&gt;
:Status Effect: Shock&lt;br /&gt;
:Base Damage: 107&lt;br /&gt;
&lt;br /&gt;
== Class 2 Rank 0 ==&lt;br /&gt;
===http://img254.imageshack.us/img254/1567/iconsp040024a.jpg Toxic Bullet Hole ===&lt;br /&gt;
:Cost: 3mp &lt;br /&gt;
:Affinity: Magic &lt;br /&gt;
:Status Effect: Poison &lt;br /&gt;
:Base Damage: 105&lt;br /&gt;
&lt;br /&gt;
===http://img300.imageshack.us/img300/1327/iconsp040026a.jpg Forgetful Bullet Hole ===&lt;br /&gt;
:Cost: 3mp &lt;br /&gt;
:Affinity: Magic &lt;br /&gt;
:Status Effect: Muddle&lt;br /&gt;
:Base Damage: 105&lt;br /&gt;
&lt;br /&gt;
== Class 2 Rank 5 ==&lt;br /&gt;
===http://img300.imageshack.us/img300/7495/iconsp040028a.jpg Arm Snipe ===&lt;br /&gt;
:Cost: 4mp &lt;br /&gt;
:Affinity: Weapon-based&lt;br /&gt;
:Status Effect: Melee attack power down &lt;br /&gt;
:Base Damage: 105&lt;br /&gt;
&lt;br /&gt;
== Class 3 Rank 5 ==&lt;br /&gt;
===http://img204.imageshack.us/img204/137/iconsp040025a.jpg Enchanting Bullet Hole ===&lt;br /&gt;
:Cost: 3mp &lt;br /&gt;
:Affinity: Mind &lt;br /&gt;
:Status Effect: Charm &lt;br /&gt;
:Base Damage: 105&lt;br /&gt;
&lt;br /&gt;
===http://img527.imageshack.us/img527/8523/iconsp040027a.jpg Spell Mute Bullet Hole ===&lt;br /&gt;
:Cost: 3mp &lt;br /&gt;
:Affinity: Magic &lt;br /&gt;
:Status Effect: Mute&lt;br /&gt;
:Base Damage: 105&lt;br /&gt;
&lt;br /&gt;
== Class 4 Rank 5 ==&lt;br /&gt;
===http://img410.imageshack.us/img410/2765/iconsp040020a.jpg Scorching Bullet Hole ===&lt;br /&gt;
:Cost: 5mp &lt;br /&gt;
:Affinity: Fire &lt;br /&gt;
:Status Effect: Burning&lt;br /&gt;
:Base Damage: 107&lt;br /&gt;
&lt;br /&gt;
== Class 5 Rank 0 ==&lt;br /&gt;
===http://img135.imageshack.us/img135/1725/iconsp040021ao.jpg Hailing Bullet Hole ===&lt;br /&gt;
:Cost: 5mp &lt;br /&gt;
:Affinity: Ice &lt;br /&gt;
:Status Effect: Freeze&lt;br /&gt;
&lt;br /&gt;
===http://img410.imageshack.us/img410/4499/iconsp040022a.jpg Thundering Bullet Hole ===&lt;br /&gt;
:Cost: 5mp &lt;br /&gt;
:Affinity: Lightning &lt;br /&gt;
:Status Effect: Paralysis&lt;br /&gt;
:Base Damage: 107&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ExpertiseBar}}&lt;br /&gt;
[[Category:Chain Expertise]]&lt;/div&gt;</summary>
		<author><name>KnocOutAgain</name></author>	</entry>

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