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		<title>Gunner</title>
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				<updated>2011-11-21T23:06:03Z</updated>
		
		<summary type="html">&lt;p&gt;ChampXXXKaida: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is a Gunner?==&lt;br /&gt;
&lt;br /&gt;
A character who uses a firearm as their main weapon of choice to combat demons in MegaTen. Their main attribute is &amp;lt;u&amp;gt;Speed&amp;lt;/u&amp;gt; which increases their firearm damage.&lt;br /&gt;
&lt;br /&gt;
===Advantages of Gunners===&lt;br /&gt;
&amp;lt;u&amp;gt;Pin-pointer&amp;lt;/u&amp;gt; - Able to pinpoint a single enemy which is useful for luring/kiting or eliminating the most troublesome enemies as soon as possible without luring the enemies around the main target&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Long Range&amp;lt;/u&amp;gt; - Have the highest range out of all the classes. Does Not Apply to Rapids&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Difficult to hit&amp;lt;/u&amp;gt; - With [[Counter]], [[Dodge]] and [[Rapid]] , a skilled gunner can re-actively stay out of harm's way against many enemies and prepare for a [[Shot]] attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;High DPS&amp;lt;/u&amp;gt; - [[Rapid]] is one of the highest DPS, only second to [[Attack]] Melee, this is countered by their near point-blank range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Variety&amp;lt;/u&amp;gt; - Different play-styles depending on expertise used.&lt;br /&gt;
&lt;br /&gt;
===Disadvantages of Gunners===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cast Time&amp;lt;/u&amp;gt; - Gunners start off with slow attacks with either long cool-downs or cast times, length decreases later on. This is the downside to a gunner's defensive aspects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ammunition&amp;lt;/u&amp;gt; - Gunners must have stocks of ammunition in their inventory at all times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fragile&amp;lt;/u&amp;gt; - Gunners usually have little to no Vitality, thus most have low HP. This becomes a problem mostly around demon mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Weak Modifiers&amp;lt;/u&amp;gt; - [[Magic Bullet ]] and [[Shot]] Type Gunners have some of the weakest damager modifiers in the game&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Near Point-Blank Range as rapid&amp;lt;/u&amp;gt; - Rapids, though possessing high DPS Ability must close to almost point blank range before firing.&lt;br /&gt;
&lt;br /&gt;
==Expertise/Skills/Attributes==&lt;br /&gt;
===Attributes===&lt;br /&gt;
*&amp;lt;u&amp;gt;Speed&amp;lt;/u&amp;gt; - Increases damage with firearms. Reduces Cooldown and Incantation effect as secondary effect.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Luck&amp;lt;/u&amp;gt; - Increases Critical hit rate and Critical hit defense.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; - Raises max MP and damage for Magic Bullet.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Intelligence&amp;lt;/u&amp;gt; - Only useful for Hybrid builds with Enhance.&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
*[[Shot]] - Single shot skills.&amp;lt;br&amp;gt;&lt;br /&gt;
Effects:&amp;lt;br&amp;gt;&lt;br /&gt;
Increases Speed Attribute&amp;lt;br&amp;gt;&lt;br /&gt;
Critical Boost (Class 2 Only)&amp;lt;br&amp;gt;&lt;br /&gt;
Decreases Shot Incant Time&amp;lt;br&amp;gt;&lt;br /&gt;
Increases Shot Damage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Rapid]] - Multi-Shot Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Effects:&amp;lt;br&amp;gt;&lt;br /&gt;
MP Boosts&amp;lt;br&amp;gt;&lt;br /&gt;
Decreases Rapid Incant Time&amp;lt;br&amp;gt;&lt;br /&gt;
Increases Rapid Damage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Gun Knowledge]] - Passive Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Effects:&amp;lt;br&amp;gt;&lt;br /&gt;
Reduces durability damage taken by guns&amp;lt;br&amp;gt;&lt;br /&gt;
Increases Long-Range Stat&amp;lt;br&amp;gt;&lt;br /&gt;
Decreases Shot Incant Time (Class 7 only)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chain Expertise===&lt;br /&gt;
&lt;br /&gt;
*[[Sharpshooter]] - A Battle Expertise Skill for enhancing the damage that guns do against certain demon species.&lt;br /&gt;
Expertise Required&amp;lt;br&amp;gt;&lt;br /&gt;
Class 2 Rank 0 [[Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
Class 1 Rank 0 [[Gun Knowledge]]&amp;lt;br&amp;gt;&lt;br /&gt;
Class 2 Rank 0 [[Demonology]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Magic Bullet]] - A Battle Expertise Skill for endowing gunshots with curse magic and elemental abilities.&lt;br /&gt;
Expertise Required&amp;lt;br&amp;gt;&lt;br /&gt;
Class 2 Rank 0 [[Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
Class 1 Rank 0 [[Gun Knowledge]]&amp;lt;br&amp;gt;&lt;br /&gt;
Class 2 Rank 0 [[Curse Magic]]&amp;lt;br&amp;gt;&lt;br /&gt;
Class 1 Rank 0 [[Magic Control]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Builds==&lt;br /&gt;
===Attributes===&lt;br /&gt;
Gunners deal damage primarily through the Speed attribute&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional Points on MB Gunners:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MB gunners additionally require high Magic, as MB is calculated with 100% Lng-R + 50% Spell Stats.&amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes MB Gunners go Speed/Luck, though this build is comparatively rare and only really useful for MB/SS/Regal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional Pointers on Rapid Gunners:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rapid Gunners Utilize Speed and Luck due to magic not modifying their damage, luck allows for more critical hits and higher damage potential to the rapid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional Pointers on Pure Shot and Shot/SS Gunners&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These Gunners also use a Speed/Luck build&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Intelligence is relatively useless for most gunners, same with Vitality.  Strength is especially useless.&lt;br /&gt;
&lt;br /&gt;
===Standard Expertise Builds===&lt;br /&gt;
[[Shot/SS]] - Deals Damage with a +30% Racial Boost Due to SS Toggles&amp;lt;br&amp;gt;&lt;br /&gt;
[[MB/SS]] - Deals Damage with a +30% Racial Boost Due to SS Toggles&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rapid/SS]] - Deals Damage with a +30% Racial Boost Due to SS Toggles&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hybrid Expertise Builds===&lt;br /&gt;
====Curse Of The Wretched Hybrid Builds====&lt;br /&gt;
[[MB/CoTW]] - Hybrid Build focusing on Debuffs&amp;lt;br&amp;gt;&lt;br /&gt;
[[MB/SS/CoTW]] - To be Added Later&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rapid/CoTW]] - To be Added Later&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enhance Hybrid Builds====&lt;br /&gt;
[[MB/Enhance]] - Hybrid Build Focusing on Support&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rapid/Enhance]] - To be Added Later&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advanced Builds===&lt;br /&gt;
&lt;br /&gt;
[[Counter/Dodge/Rapid]] - Prototype build for [[Rapid Survivalist]].  Scrapped in favor of current one.&lt;br /&gt;
&lt;br /&gt;
[[Rapid Survivalist]] - Advanced build centered around around survivability.  &lt;br /&gt;
&lt;br /&gt;
[[Rapid/Regal/MB]] - Advanced Build centered around High-Damage-Low-HP Point Blank Range attacks (Also Nicknamed Suicide Rapid)&lt;br /&gt;
&lt;br /&gt;
[[MB/SS/Regal]] - Advanced Build centered around High-Damage-Low-HP Long Range Shots (Weaker than Rapid/Regal/MB, but more survivable)&lt;br /&gt;
&lt;br /&gt;
==Equipment Compatibility==&lt;br /&gt;
[[Magic Bullet]]/[[Shot]] Type Gunner:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Damage]] Types Needed:&amp;lt;br&amp;gt;&lt;br /&gt;
*+[[Affinity Boost]]&amp;lt;br&amp;gt;&lt;br /&gt;
*+[[Shot]] [[Action Boost]]&amp;lt;br&amp;gt;&lt;br /&gt;
*+[[General Boost]], Long-Range&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rapid]] Type Gunner:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Damage]] Types Needed:&amp;lt;br&amp;gt;&lt;br /&gt;
*+[[Affinity Boost]]&amp;lt;br&amp;gt;&lt;br /&gt;
*+[[Rapid]] [[Action Boost]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[General Boost]], Long-Range&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Limit Break Damage Boost]], Not Required, but can be helpful&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synthesis==&lt;br /&gt;
&lt;br /&gt;
'''Tarots'''&lt;br /&gt;
&lt;br /&gt;
Due to the variety of gunner classes, specific tarots are difficult to find, however, this is a list of useful ones:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Cups &amp;lt;/u&amp;gt;  Ranging from +1 SPD (I) to +5 SPD (V)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Zhen &amp;lt;/u&amp;gt;  SPD +2, STR -1, MAG -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Hresvelgr &amp;lt;/u&amp;gt; SPD +3, VIT -3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; The Sun &amp;lt;/u&amp;gt; SPD +2, Luck +3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Emperor &amp;lt;/u&amp;gt; SPD +2, Shot Boost +3%, Luck -5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Hecatonchires &amp;lt;/u&amp;gt; Rapid Boost +4%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soul Stones'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Pa Bil Sag &amp;lt;/u&amp;gt; (Foot) +2 SPD +5% Shot/Rapid Damage if shot/rapid class is 4 or above. Level Requirement:30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Scorpion &amp;lt;/u&amp;gt;   (Earrings) Penetration Res +10, Penetration-based skill effect +20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Archer &amp;lt;/u&amp;gt; (Foot) Handgun Res +10, Handgun-Based Skill Effect +20%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Hresvelgr &amp;lt;/u&amp;gt; (Back) -10 MP Regen, +10 SPD, +5 INT, IF LAW and HP &amp;lt; 20%, Lng-R General Boost +50%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Morrigan &amp;lt;/u&amp;gt; (Back) +10 MP Regen, +5 Speed, +5 Vitality.  With Macha's SS: +15 CRT,  +15% Rapid Boost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Macha &amp;lt;/u&amp;gt; (Weapon) +7 CRT, If Luck is above 20, additionally +14 CRT.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Harpy Sisters Set &amp;lt;/u&amp;gt; (Top, Bottom, Head/Face) +10 MP, +7 SPD, +5 INT, +50 CRT&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Procyon&amp;lt;/u&amp;gt; (Bottom) + 10% Long Range Damage&lt;/div&gt;</summary>
		<author><name>ChampXXXKaida</name></author>	</entry>

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